03 / INDEPENDENT SAMPLES
Spec Work
Independent narrative design samples inspired by Horizon Zero Dawn and Stray. These are spec pieces, not work commissioned by the studios.
01 / VO SCRIPT / PDF
Horizon Zero Dawn — VO Script
Linear VO dialogue / quest introduction. Klina, sister of Teb, flags down Aloy in a settlement with urgent news — believed-extinct machines called Lurkers have appeared in the Sacred Lands. The foundational version of the scene, written for voice performance with direction notes.
02 / BRANCHING DIALOGUE / TWINE
Horizon Zero Dawn — Branching Dialogue
The same scene expanded into an interactive branching format, built in Twine. Demonstrates how a linear VO scene can be restructured into an exhaustible choice system, modeled on HZD’s own dialogue architecture.
03 / QUEST DESIGN / PDF
Stray — Environmental Description
Environmental description / linear dialogue / quest introduction. The cat discovers a hidden control room in the walls of Antvillage and meets Doul, a companion who has been locked inside for a long time. A compact side quest focused on environmental storytelling and brief character-driven dialogue.